Unable to read data from the transport connection: The connection was closed
By FoxLearn 1/9/2025 2:23:09 AM 32
Exception: System.IO.IOException Message: Unable to read data from the transport connection: The connection was closed. Source: System at System.Net.ConnectStream.Read(Byte[] buffer, Int32 offset, Int32 size)
After some research, I found a few potential causes for this issue:
IIS Keep-Alive Settings: If IIS has "Keep-Alive" enabled, it can cause issues with WCF and .NET. Apparently, in IIS 7.5, the Keep-Alive feature was enabled by default after an update.
Remote Server Closing Connection: Sometimes, the remote server closes the connection before the data is fully transferred. Changing the
HttpVersion
to 1.0 might resolve this.Missing Content-Length Header: If the remote server doesn't specify the "Content-Length" header when sending data, this can cause issues after upgrading to .NET 4.0.
The solution that worked for me was switching from a WebRequest
to an HttpWebRequest
.
This gave me more control over important settings like:
- KeepAlive: Whether or not to keep the connection open.
- ProtocolVersion: Allows switching between HTTP/1.0 and HTTP/1.1.
- ConnectionLimit: Specifies the maximum number of connections allowed to a service point.
Here’s the code that resolved the issue for me:
private Byte[] RetrieveAsset(Uri uri, out string contentType) { try { Byte[] bytes; HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(uri); webRequest.KeepAlive = true; // Set KeepAlive as needed webRequest.ProtocolVersion = HttpVersion.Version10; // Use HTTP/1.0 to fix the issue webRequest.ServicePoint.ConnectionLimit = 24; // Adjust connection limit webRequest.Headers.Add("UserAgent", "Pentia; MSI"); using (WebResponse webResponse = webRequest.GetResponse()) { contentType = webResponse.ContentType; using (Stream stream = webResponse.GetResponseStream()) { using (MemoryStream memoryStream = new MemoryStream()) { // Stream the response to a MemoryStream Byte[] buffer = new Byte[0x1000]; Int32 bytesRead; while ((bytesRead = stream.Read(buffer, 0, buffer.Length)) > 0) { memoryStream.Write(buffer, 0, bytesRead); } bytes = memoryStream.ToArray(); } } } return bytes; } catch (Exception ex) { throw new Exception("Failed to retrieve asset from '" + uri + "': " + ex.Message, ex); } }
In my case, simply setting the ProtocolVersion
to 1.0
resolved the issue.
However, different scenarios might require adjustments to other settings such as KeepAlive
or ConnectionLimit
.
Therefore, you should consider setting these properties (KeepAlive
, ProtocolVersion
, and ConnectionLimit
) dynamically based on the specific needs of your scenario.
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